Wednesday, February 29, 2012

Dragon Age Origins: Need pro help on Arcane Warrior / Blood Mage build?

Hello im asking for your opinion and well mostly help on building my arcane warrior on DAO. Ive done some initial research based on some things a arcane warrior should have and these is what i have come up with so far. I have chosen a level cap of 25 as a end result for this so bare with me. The first thing is the initial stats of my character i will post here at level 1





Human Magi





Strength: 11


Dexterity: 11


Willpower: 14


Magic: 16


Cunning: 12


Constitution: 10





Now by adding the attributes gained from the fade the stats change to





Strength: 11 鈥?essence: 4 = 15


Dexterity: 11 鈥?essence: 4 = 15


Willpower: 14 鈥?essence: 4 = 18


Magic: 16 鈥?essence: 2 = 18


Cunning: 12 鈥?essence: 5 = 17


Constitution: 10 鈥?essence: 2 = 12





now thats out of the way theres the specialization factors arcane warrior adds +1 to dexterity and Blood Mage adds +2 to constitution so that buffs up





Constitution = 14 and Dexterity = 16





so the end result is





Strength: 11 鈥?essence: 4 = 15


Dexterity: 11 鈥?essence: 4 = 15 + 1 = 16


Willpower: 14 鈥?essence: 4 = 18


Magic: 16 鈥?essence: 2 = 18


Cunning: 12 鈥?essence: 5 = 17


Constitution: 10 鈥?essence: 2 = 12 + 2 = 14





Next i stated the level cap would be 25 you get 5 attribute points in the beginning and 4 attributepoints at level 5 and 3 attribute points every level so the total amount of points would come up to 78. Now we have 78 points to spend on attributes





My initial Idea was this for stats





Strength: 11 鈥?essence: 4 = 15


Dexterity: 11 鈥?essence: 4 = 15 + 1 = 16


Willpower: 14 鈥?essence: 4 = 18 + 10 = 28


Magic: 16 鈥?essence: 2 = 18 + 42 points = 60


Cunning: 12 鈥?essence: 5 = 17


Constitution: 10 鈥?essence: 2 = 12 + 2 = 14 + 26 = 40





so 42 + 26 + 10 = 78 attribute points spread between 2 skills.





Next would be the Spells section this is what i have huge trouble with i have some clue but i need help the cap is 25 therefore i can have up to 27 spells by leveling to 25 not accounting tomes that will come to factor later.





at the moment im thinking





max 4 in crushing prison line = tlekenisis


max 4 in arcane warrior line


max 4 in blood mage line


max 3 in cold spells only up to cone of cold


max 2 for arcane for the arcane shield


max 1 for rock only for rock armour


max 3 for misamia line = Entropy





as you can see ive only use dup 18 spells i have 9 more to choose neeed help here lol





I know the key for a arcane warrior is the sustainables i already know the basics about that like combat magic and shimmering shield on so next we move to equipment yay my fave part =]





Helm: Helm of Honnleath


Body: Wade鈥檚 Superior dragonbone plate armour


Gauntlets: Wade鈥檚 Superior dragonbone plate gauntlets


Boots: Wade鈥檚 Superior dragonbone plate boots


Amulet: Lifedrinker


Belt: Andruil鈥檚 Blessing


Ring: Lifegiver


Ring: Blood Ring


Weapon: Spellweaver


Shield: Fade Wall





and that would be my equipment of course they gives stat boosts which will end up like this





Helm: Helm of Honnleath +2 to all attributes


Body: Wade鈥檚 Superior dragonbone plate armour for mana regen


Gauntlets: Wade鈥檚 Superior dragonbone plate gauntlets mana regen


Boots: Wade鈥檚 Superior dragonbone plate boots yea again mana regen


Amulet: Lifedrinker +4 to spellpower whats not to like


Belt: Andruil鈥檚 Blessing +2 to all attributes + mana regen


Ring: Lifegiver + 10 to constitution


Ring: Blood Ring blood magic use 25% less of health and more ffective ect


Weapon: Spellweaver +5 to magic and mana regen


Shield: Fade Wall mana regen





attributes with all the amplifiers





Strength: 15


Dexterity: 16


Willpower: 28 + 4 = 32


Magic: 60 + 9 = 69


Cunning: 17


Constitution: 40 + 14 = 54





yea another part sorry this is dragging i know this is the last section ok youve seen everything now i would like your opinion on the attributelayout if youd change it like more into willpower less into it more cons less mage ect seccondly ur thoughts on my equipment and thirdly most important i need help choosing 9 extra spells thank you and before i forget my skills would be to max





coercion and combat training any thoughts on that most welcome





thank you for reading this long propably boring post i enjoyd writing it hopefully as much a su enjoy reading and helping me =]|||I would recommend getting Blizzard, you already have 3 of that line and blizzard is very useful for freeze and dammage over time.





On that note, getting three of the lightning line would also be useful as shock deals great damage and tempest can be placed right on top of blizzard for even more damage.





The full manna clash line should certaintly be taken. While the first two are useless, manna clash obliterates casters and spell might allows for the extremely powerful "storm of the centuary" spell combo (cast blizzard then tempest with spell might activated on the same spot to create a storm which deals intense dps over a huge area).





Finally, take 1 in heal. Its always useful.

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